- virtual std::string effect_type_id() const { return "BlurEffect"; }
-
- // We want this for the same reason as ResizeEffect; we could end up scaling
- // down quite a lot.
- virtual bool needs_texture_bounce() const { return true; }
- virtual bool needs_mipmaps() const { return true; }
- virtual bool needs_srgb_primaries() const { return false; }
- virtual AlphaHandling alpha_handling() const { return INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED; }