+struct levels
+{
+ binding<double> min_input;
+ binding<double> max_input;
+ binding<double> gamma;
+ binding<double> min_output;
+ binding<double> max_output;
+
+ levels();
+};
+
+struct chroma_key
+{
+ binding<bool> enable;
+ binding<double> target_hue;
+ binding<double> hue_width;
+ binding<double> min_saturation;
+ binding<double> min_brightness;
+ binding<double> softness;
+ binding<double> spill_suppress;
+ binding<double> spill_suppress_saturation;
+};
+