+ auto id = ptree_get<std::wstring>(elem.second, L"<xmlattr>.id");
+ auto producer_string = ptree_get<std::wstring>(elem.second, L"producer");
+ auto producer = [&]
+ {
+ CASPAR_SCOPED_CONTEXT_MSG(" -> ");
+ auto adjusted_dependencies = dependencies;
+ auto& adjusted_format_desc = adjusted_dependencies.format_desc;
+
+ adjusted_format_desc.field_mode = field_mode::progressive;
+ adjusted_format_desc.fps *= adjusted_format_desc.field_count;
+ adjusted_format_desc.time_scale *= adjusted_format_desc.field_count;
+ adjusted_format_desc.framerate *= adjusted_format_desc.field_count;
+ adjusted_format_desc.field_count = 1;
+ adjusted_format_desc.audio_cadence = core::find_audio_cadence(adjusted_format_desc.framerate);
+
+ return dependencies.producer_registry->create_producer(adjusted_dependencies, producer_string);
+ }();
+ auto& layer = scene->create_layer(producer, 0, 0, id);
+ auto variable_prefix = L"layer." + id + L".";
+
+ auto overridden_width = elem.second.get<std::wstring>(L"width", L"");
+ if (!overridden_width.empty())
+ layer.producer.get()->pixel_constraints().width = scene->create_variable<double>(variable_prefix + L"width", false, overridden_width);
+ else
+ scene->create_variable<double>(variable_prefix + L"width", false) = layer.producer.get()->pixel_constraints().width;
+
+ auto overridden_height = elem.second.get<std::wstring>(L"height", L"");
+ if (!overridden_height.empty())
+ layer.producer.get()->pixel_constraints().height = scene->create_variable<double>(variable_prefix + L"height", false, overridden_height);
+ else
+ scene->create_variable<double>(variable_prefix + L"height", false) = layer.producer.get()->pixel_constraints().height;
+
+ layer.hidden = scene->create_variable<bool>(variable_prefix + L"hidden", false, elem.second.get(L"hidden", L"false"));
+ layer.position.x = scene->create_variable<double>(variable_prefix + L"x", false, ptree_get<std::wstring>(elem.second, L"x"));
+ layer.position.y = scene->create_variable<double>(variable_prefix + L"y", false, ptree_get<std::wstring>(elem.second, L"y"));
+ layer.anchor.x = scene->create_variable<double>(variable_prefix + L"anchor_x", false, elem.second.get<std::wstring>(L"anchor_x", L"0.0"));
+ layer.anchor.y = scene->create_variable<double>(variable_prefix + L"anchor_y", false, elem.second.get<std::wstring>(L"anchor_y", L"0.0"));
+ layer.clip.upper_left.x = scene->create_variable<double>(variable_prefix + L"clip.upper_left_x", false, elem.second.get<std::wstring>(L"clip.upper_left_x", L"0.0"));
+ layer.clip.upper_left.y = scene->create_variable<double>(variable_prefix + L"clip.upper_left_y", false, elem.second.get<std::wstring>(L"clip.upper_left_y", L"0.0"));
+ layer.clip.lower_right.x = scene->create_variable<double>(variable_prefix + L"clip.lower_right_x", false, elem.second.get<std::wstring>(L"clip.lower_right_x", L"${scene_width}"));
+ layer.clip.lower_right.y = scene->create_variable<double>(variable_prefix + L"clip.lower_right_y", false, elem.second.get<std::wstring>(L"clip.lower_right_y", L"${scene_height}"));
+ layer.rotation = scene->create_variable<double>(variable_prefix + L"rotation", false, elem.second.get<std::wstring>(L"rotation", L"0.0"));
+ layer.crop.upper_left.x = scene->create_variable<double>(variable_prefix + L"crop.upper_left_x", false, elem.second.get<std::wstring>(L"crop.upper_left_x", L"0.0"));
+ layer.crop.upper_left.y = scene->create_variable<double>(variable_prefix + L"crop.upper_left_y", false, elem.second.get<std::wstring>(L"crop.upper_left_y", L"0.0"));
+ layer.crop.lower_right.x = scene->create_variable<double>(variable_prefix + L"crop.lower_right_x", false, elem.second.get<std::wstring>(L"crop.lower_right_x", L"${" + variable_prefix + L"width}"));
+ layer.crop.lower_right.y = scene->create_variable<double>(variable_prefix + L"crop.lower_right_y", false, elem.second.get<std::wstring>(L"crop.lower_right_y", L"${" + variable_prefix + L"height}"));
+ layer.perspective.upper_left.x = scene->create_variable<double>(variable_prefix + L"perspective.upper_left_x", false, elem.second.get<std::wstring>(L"perspective.upper_left_x", L"0.0"));
+ layer.perspective.upper_left.y = scene->create_variable<double>(variable_prefix + L"perspective.upper_left_y", false, elem.second.get<std::wstring>(L"perspective.upper_left_y", L"0.0"));
+ layer.perspective.upper_right.x = scene->create_variable<double>(variable_prefix + L"perspective.upper_right_x", false, elem.second.get<std::wstring>(L"perspective.upper_right_x", L"${" + variable_prefix + L"width}"));
+ layer.perspective.upper_right.y = scene->create_variable<double>(variable_prefix + L"perspective.upper_right_y", false, elem.second.get<std::wstring>(L"perspective.upper_right_y", L"0.0"));
+ layer.perspective.lower_right.x = scene->create_variable<double>(variable_prefix + L"perspective.lower_right_x", false, elem.second.get<std::wstring>(L"perspective.lower_right_x", L"${" + variable_prefix + L"width}"));
+ layer.perspective.lower_right.y = scene->create_variable<double>(variable_prefix + L"perspective.lower_right_y", false, elem.second.get<std::wstring>(L"perspective.lower_right_y", L"${" + variable_prefix + L"height}"));
+ layer.perspective.lower_left.x = scene->create_variable<double>(variable_prefix + L"perspective.lower_left_x", false, elem.second.get<std::wstring>(L"perspective.lower_left_x", L"0.0"));
+ layer.perspective.lower_left.y = scene->create_variable<double>(variable_prefix + L"perspective.lower_left_y", false, elem.second.get<std::wstring>(L"perspective.lower_left_y", L"${" + variable_prefix + L"height}"));
+
+ layer.adjustments.opacity = scene->create_variable<double>(variable_prefix + L"adjustment.opacity", false, elem.second.get(L"adjustments.opacity", L"1.0"));
+ layer.adjustments.contrast = scene->create_variable<double>(variable_prefix + L"adjustment.contrast", false, elem.second.get(L"adjustments.contrast", L"1.0"));
+ layer.adjustments.saturation = scene->create_variable<double>(variable_prefix + L"adjustment.saturation", false, elem.second.get(L"adjustments.saturation", L"1.0"));
+ layer.adjustments.brightness = scene->create_variable<double>(variable_prefix + L"adjustment.brightness", false, elem.second.get(L"adjustments.brightness", L"1.0"));
+ layer.levels.min_input = scene->create_variable<double>(variable_prefix + L"level.min_input", false, elem.second.get(L"levels.min_input", L"0.0"));
+ layer.levels.max_input = scene->create_variable<double>(variable_prefix + L"level.max_input", false, elem.second.get(L"levels.max_input", L"1.0"));
+ layer.levels.gamma = scene->create_variable<double>(variable_prefix + L"level.gamma", false, elem.second.get(L"levels.gamma", L"1.0"));
+ layer.levels.min_output = scene->create_variable<double>(variable_prefix + L"level.min_output", false, elem.second.get(L"levels.min_output", L"0.0"));
+ layer.levels.max_output = scene->create_variable<double>(variable_prefix + L"level.max_output", false, elem.second.get(L"levels.max_output", L"1.0"));
+ layer.volume = scene->create_variable<double>(variable_prefix + L"volume", false, elem.second.get(L"volume", L"1.0"));
+ layer.is_key = scene->create_variable<bool>(variable_prefix + L"is_key", false, elem.second.get(L"is_key", L"false"));
+ layer.use_mipmap = scene->create_variable<bool>(variable_prefix + L"use_mipmap", false, elem.second.get(L"use_mipmap", L"false"));
+ layer.blend_mode = scene->create_variable<std::wstring>(variable_prefix + L"blend_mode", false, elem.second.get(L"blend_mode", L"normal")).transformed([](const std::wstring& b) { return get_blend_mode(b); });
+ layer.chroma_key.enable = scene->create_variable<bool>(variable_prefix + L"chroma_key.enable", false, elem.second.get(L"chroma_key.enable", L"false"));
+ layer.chroma_key.target_hue = scene->create_variable<double>(variable_prefix + L"chroma_key.target_hue", false, elem.second.get(L"chroma_key.target_hue", L"120.0"));
+ layer.chroma_key.hue_width = scene->create_variable<double>(variable_prefix + L"chroma_key.hue_width", false, elem.second.get(L"chroma_key.hue_width", L"0.1"));
+ layer.chroma_key.min_saturation = scene->create_variable<double>(variable_prefix + L"chroma_key.min_saturation", false, elem.second.get(L"chroma_key.min_saturation", L"0.0"));
+ layer.chroma_key.min_brightness = scene->create_variable<double>(variable_prefix + L"chroma_key.min_brightness", false, elem.second.get(L"chroma_key.min_brightness", L"0.0"));
+ layer.chroma_key.softness = scene->create_variable<double>(variable_prefix + L"chroma_key.softness", false, elem.second.get(L"chroma_key.softness", L"0.0"));
+ layer.chroma_key.spill_suppress = scene->create_variable<double>(variable_prefix + L"chroma_key.spill_suppress", false, elem.second.get(L"chroma_key.spill_suppress", L"0.0"));
+ layer.chroma_key.spill_suppress_saturation = scene->create_variable<double>(variable_prefix + L"chroma_key.spill_suppress_saturation", false, elem.second.get(L"chroma_key.spill_suppress_saturation", L"1.0"));
+
+ for (auto& var_name : producer->get_variables())