+ printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
+ movit_num_wrongly_rounded);
+ if (movit_num_wrongly_rounded > 0) {
+ if (movit_shader_rounding_supported) {
+ printf("Rounding off in the shader to compensate.\n");
+ } else {
+ printf("No shader roundoff available; cannot compensate.\n");
+ }
+ }