-void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
-{
- std::string name = prefix + "_" + key;
- GLint l = glGetUniformLocation(glsl_program_num, name.c_str());
- if (l == -1) {
- return;
- }
- check_error();
- glUniform2fv(l, 1, values);
- check_error();
-}
-
-void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
-{
- std::string name = prefix + "_" + key;
- GLint l = glGetUniformLocation(glsl_program_num, name.c_str());
- if (l == -1) {
- return;
- }
- check_error();
- glUniform3fv(l, 1, values);
- check_error();
-}
-
-bool Effect::set_int(const std::string &key, int value)