// Effect is the base class for every effect. It basically represents a single
// GLSL function, with an optional set of user-settable parameters.
// Effect is the base class for every effect. It basically represents a single
// GLSL function, with an optional set of user-settable parameters.
-struct RGBATriplet {
- RGBATriplet(float r, float g, float b, float a)
+struct RGBATuple {
+ RGBATuple(float r, float g, float b, float a)
: r(r), g(g), b(b), a(a) {}
float r, g, b, a;
: r(r), g(g), b(b), a(a) {}
float r, g, b, a;