} else if (!node->strong_one_to_one_sampling) {
// If all nodes so far are strong one-to-one, we can put them after
// the compute shader (ie., process them on the output).
} else if (!node->strong_one_to_one_sampling) {
// If all nodes so far are strong one-to-one, we can put them after
// the compute shader (ie., process them on the output).