+TEST(ComputeShaderTest, Identity) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f,
+ 0.75f, 1.0f, 1.0f,
+ };
+ float out_data[6];
+ EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.get_chain()->add_effect(new IdentityComputeEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+}
+
+// Like IdentityComputeEffect, but due to the alpha handling, this will be
+// the very last effect in the chain, which means we can't output it directly
+// to the screen.
+class IdentityAlphaComputeEffect : public IdentityComputeEffect {
+ AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+};
+
+TEST(ComputeShaderTest, LastEffectInChain) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f,
+ 0.75f, 1.0f, 1.0f,
+ };
+ float out_data[6];
+ EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.get_chain()->add_effect(new IdentityAlphaComputeEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+}
+
+TEST(ComputeShaderTest, Render8BitTo8Bit) {
+ uint8_t data[] = {
+ 14, 200, 80,
+ 90, 100, 110,
+ };
+ uint8_t out_data[6];
+ EffectChainTester tester(nullptr, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, GL_RGBA8);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 3, 2);
+ tester.get_chain()->add_effect(new IdentityAlphaComputeEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+}
+
+// A compute shader to mirror the inputs, in 2x2 blocks.
+class MirrorComputeEffect : public Effect {
+public:
+ MirrorComputeEffect() {}
+ string effect_type_id() const override { return "MirrorComputeEffect"; }
+ bool is_compute_shader() const override { return true; }
+ string output_fragment_shader() override { return read_file("mirror.comp"); }
+ void get_compute_dimensions(unsigned output_width, unsigned output_height,
+ unsigned *x, unsigned *y, unsigned *z) const override {
+ *x = output_width / 2;
+ *y = output_height / 2;
+ *z = 1;
+ }
+};
+
+TEST(ComputeShaderTest, ComputeThenOneToOne) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.8f, 0.3f, 0.25f, 0.0f,
+ 0.2f, 1.0f, 1.0f, 0.75f,
+ };
+ float out_data[8];
+ EffectChainTester tester(data, 4, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.get_chain()->add_effect(new MirrorComputeEffect());
+ tester.get_chain()->add_effect(new OneToOneEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 4, 2);
+}
+
+// A compute shader that also resizes its input, taking the upper-left pixel
+// of every 2x2 group. (The shader is hard-coded to 4x2 input for simplicity.)
+class Downscale2xComputeEffect : public Effect {
+public:
+ Downscale2xComputeEffect() {}
+ string effect_type_id() const override { return "Downscale2xComputeEffect"; }
+ bool is_compute_shader() const override { return true; }
+ string output_fragment_shader() override { return read_file("downscale2x.comp"); }
+ bool changes_output_size() const override { return true; }
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override
+ {
+ this->width = width;
+ this->height = height;
+ }
+ void get_output_size(unsigned *width, unsigned *height,
+ unsigned *virtual_width, unsigned *virtual_height) const override {
+ *width = *virtual_width = this->width / 2;
+ *height = *virtual_height = this->height / 2;
+ }
+
+private:
+ unsigned width, height;
+};
+
+// Even if the compute shader is not the last effect, it's the one that should decide
+// the output size of the phase.
+TEST(ComputeShaderTest, ResizingComputeThenOneToOne) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.3f,
+ };
+ float out_data[2];
+ EffectChainTester tester(nullptr, 2, 1);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 4, 2);
+
+ RewritingEffect<Downscale2xComputeEffect> *downscale_effect = new RewritingEffect<Downscale2xComputeEffect>();
+ tester.get_chain()->add_effect(downscale_effect);
+ tester.get_chain()->add_effect(new OneToOneEffect());
+ tester.get_chain()->add_effect(new BouncingIdentityEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 2, 1);
+
+ Phase *phase = downscale_effect->replaced_node->containing_phase;
+ EXPECT_EQ(2u, phase->output_width);
+ EXPECT_EQ(1u, phase->output_height);
+}
+
+class StrongOneToOneAddEffect : public AddEffect {
+public:
+ StrongOneToOneAddEffect() {}
+ string effect_type_id() const override { return "StrongOneToOneAddEffect"; }
+ bool strong_one_to_one_sampling() const override { return true; }
+};
+
+TEST(ComputeShaderTest, NoTwoComputeInSamePhase) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.3f,
+ };
+ float out_data[2];
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ EffectChainTester tester(nullptr, 2, 1);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+
+ FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input1->set_pixel_data(data);
+ tester.get_chain()->add_input(input1);
+ Effect *downscale1 = tester.get_chain()->add_effect(new Downscale2xComputeEffect());
+
+ FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input2->set_pixel_data(data);
+ tester.get_chain()->add_input(input2);
+ Effect *downscale2 = tester.get_chain()->add_effect(new Downscale2xComputeEffect());
+
+ tester.get_chain()->add_effect(new StrongOneToOneAddEffect(), downscale1, downscale2);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+ expect_equal(expected_data, out_data, 2, 1);
+}
+
+// Like the previous test, but the adder effect is not directly connected
+// to the compute shaders (so the status has to be propagated through those effects).
+TEST(ComputeShaderTest, NoTwoComputeInSamePhaseIndirect) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.3f,
+ };
+ float out_data[2];
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ EffectChainTester tester(nullptr, 2, 1);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+
+ FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input1->set_pixel_data(data);
+ tester.get_chain()->add_input(input1);
+ tester.get_chain()->add_effect(new Downscale2xComputeEffect());
+ Effect *identity1 = tester.get_chain()->add_effect(new OneToOneEffect());
+
+ FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input2->set_pixel_data(data);
+ tester.get_chain()->add_input(input2);
+ tester.get_chain()->add_effect(new Downscale2xComputeEffect());
+ Effect *identity2 = tester.get_chain()->add_effect(new OneToOneEffect());
+
+ tester.get_chain()->add_effect(new StrongOneToOneAddEffect(), identity1, identity2);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+ expect_equal(expected_data, out_data, 2, 1);
+}
+
+// Like the previous test, but the adder is not strong one-to-one
+// (so there are two different compute shader inputs, but none of them
+// are in the same phase).
+TEST(ComputeShaderTest, BounceTextureFromTwoComputeShaders) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.3f,
+ };
+ float out_data[2];
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ EffectChainTester tester(nullptr, 2, 1);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+
+ FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input1->set_pixel_data(data);
+ tester.get_chain()->add_input(input1);
+ tester.get_chain()->add_effect(new Downscale2xComputeEffect());
+ Effect *identity1 = tester.get_chain()->add_effect(new OneToOneEffect());
+
+ FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input2->set_pixel_data(data);
+ tester.get_chain()->add_input(input2);
+ tester.get_chain()->add_effect(new Downscale2xComputeEffect());
+ Effect *identity2 = tester.get_chain()->add_effect(new OneToOneEffect());
+
+ tester.get_chain()->add_effect(new AddEffect(), identity1, identity2);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+ expect_equal(expected_data, out_data, 2, 1);
+}
+
+// Requires mipmaps, but is otherwise like IdentityEffect.
+class MipmapNeedingIdentityEffect : public IdentityEffect {
+public:
+ MipmapNeedingIdentityEffect() {}
+ MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; }
+ string effect_type_id() const override { return "MipmapNeedingIdentityEffect"; }
+ bool strong_one_to_one_sampling() const override { return true; }
+};
+
+TEST(ComputeShaderTest, StrongOneToOneButStillNotChained) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float out_data[8];
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ EffectChainTester tester(nullptr, 4, 2);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+
+ FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input1->set_pixel_data(data);
+ tester.get_chain()->add_input(input1);
+ Effect *compute_effect = tester.get_chain()->add_effect(new IdentityComputeEffect());
+
+ FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2);
+ input2->set_pixel_data(data);
+ tester.get_chain()->add_input(input2);
+
+ // Not chained with the compute shader because MipmapNeedingIdentityEffect comes in
+ // the same phase, and compute shaders cannot supply mipmaps.
+ tester.get_chain()->add_effect(new StrongOneToOneAddEffect(), compute_effect, input2);
+ tester.get_chain()->add_effect(new MipmapNeedingIdentityEffect());
+
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+ expect_equal(data, out_data, 4, 2);
+}
+
+TEST(EffectChainTest, BounceResetsMipmapNeeds) {
+ float data[] = {
+ 0.0f, 0.25f,
+ 0.75f, 1.0f,
+ };
+ float out_data[1];
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ NonMipmapCapableInput *input = new NonMipmapCapableInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 2, 2);
+ input->set_pixel_data(data);
+
+ RewritingEffect<IdentityEffect> *identity = new RewritingEffect<IdentityEffect>();
+
+ RewritingEffect<ResizeEffect> *downscale = new RewritingEffect<ResizeEffect>(); // Needs mipmaps.
+ ASSERT_TRUE(downscale->effect->set_int("width", 1));
+ ASSERT_TRUE(downscale->effect->set_int("height", 1));
+
+ EffectChainTester tester(nullptr, 1, 1);
+ tester.get_chain()->add_input(input);
+ tester.get_chain()->add_effect(identity);
+ tester.get_chain()->add_effect(downscale);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ Node *input_node = identity->replaced_node->incoming_links[0];
+
+ // The ResizeEffect needs mipmaps. Normally, that would mean that it should
+ // propagate this tatus down through the IdentityEffect. However, since we
+ // bounce (due to the resize), the dependency breaks there, and we don't
+ // need to bounce again between the input and the IdentityEffect.
+ EXPECT_EQ(input_node->containing_phase,
+ identity->replaced_node->containing_phase);
+ EXPECT_NE(identity->replaced_node->containing_phase,
+ downscale->replaced_node->containing_phase);
+}
+