+static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
+ double remaining_time = 0.0;
+ SDL_PumpEvents();
+ while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
+ if (!cursor_hidden && av_gettime() - cursor_last_shown > CURSOR_HIDE_DELAY) {
+ SDL_ShowCursor(0);
+ cursor_hidden = 1;
+ }
+ if (remaining_time > 0.0)
+ av_usleep((int64_t)(remaining_time * 1000000.0));
+ remaining_time = REFRESH_RATE;
+ if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh))
+ video_refresh(is, &remaining_time);
+ SDL_PumpEvents();
+ }
+}
+