- void render_to(GLuint depth_rb, GLuint texture0, GLuint texture1, GLuint texture2, GLuint texture3) {
- render_to(depth_rb, {{texture0, texture1, texture2, texture3}});
+ void render_to(GLuint depth_rb, GLuint texture0, GLuint texture1, GLuint texture2, GLuint texture3)
+ {
+ render_to(depth_rb, { { texture0, texture1, texture2, texture3 } });