- live_player->set_progress_callback([this](const map<size_t, double> &progress) {
- post_to_main_thread([this, progress] {
- live_player_clip_progress(progress);
+ live_player->set_progress_callback([this](const map<size_t, double> &progress, double time_remaining) {
+ post_to_main_thread([this, progress, time_remaining] {
+ live_player_clip_progress(progress, time_remaining);