- if (preview_enabled_light) {
- activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewEnabledFieldNumber, &active_lights);
+ if (preview_enabled_light == On) { // Playing.
+ activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewPlayingFieldNumber, &active_lights);
+ } else if (preview_enabled_light == Blinking) { // Preview ready.
+ activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewReadyFieldNumber, &active_lights);