bind(&ControllerReceiver::queue, receiver));
match_button(note, MIDIMappingProto::kPlayFieldNumber, MIDIMappingProto::kPlayBankFieldNumber,
bind(&ControllerReceiver::play, receiver));
bind(&ControllerReceiver::queue, receiver));
match_button(note, MIDIMappingProto::kPlayFieldNumber, MIDIMappingProto::kPlayBankFieldNumber,
bind(&ControllerReceiver::play, receiver));