shared_ptr<Frame> frame2 = decode_jpeg_with_cache(secondary_frame, DECODE_IF_NOT_IN_CACHE, &frame_reader, &did_decode);
// Then fade against it, putting it into the fade Y' and CbCr textures.
shared_ptr<Frame> frame2 = decode_jpeg_with_cache(secondary_frame, DECODE_IF_NOT_IN_CACHE, &frame_reader, &did_decode);
// Then fade against it, putting it into the fade Y' and CbCr textures.