RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
float alpha;
BorrowedInterpolatedFrameResources resources;
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
- GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else.
+ GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;
std::function<void()> display_func; // Called when the image is done decoding.
FrameOnDisk id;
std::function<void()> display_func; // Called when the image is done decoding.