GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;