#include "gtest/gtest.h"
int main(int argc, char **argv) {
// Set up an OpenGL context using SDL.
#include "gtest/gtest.h"
int main(int argc, char **argv) {
// Set up an OpenGL context using SDL.
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_WM_SetCaption("OpenGL window for unit test", NULL);
testing::InitGoogleTest(&argc, argv);
SDL_WM_SetCaption("OpenGL window for unit test", NULL);
testing::InitGoogleTest(&argc, argv);