-/* Time during which the thread will sleep if it has nothing to
- * display (in micro-seconds) */
-#define VOUT_IDLE_SLEEP ((int)(0.020*CLOCK_FREQ))
-
-/* Maximum lap of time allowed between the beginning of rendering and
- * display. If, compared to the current date, the next image is too
- * late, the thread will perform an idle loop. This time should be
- * at least VOUT_IDLE_SLEEP plus the time required to render a few
- * images, to avoid trashing of decoded images */
-#define VOUT_DISPLAY_DELAY ((int)(0.200*CLOCK_FREQ))
-
-/* Pictures which are VOUT_BOGUS_DELAY or more in advance probably have
- * a bogus PTS and won't be displayed */
-#define VOUT_BOGUS_DELAY ((mtime_t)(DEFAULT_PTS_DELAY * 30))
-
-/* Delay (in microseconds) before an idle screen is displayed */
-#define VOUT_IDLE_DELAY (5*CLOCK_FREQ)
-
-/* Number of pictures required to computes the FPS rate */
-#define VOUT_FPS_SAMPLES 20
-
-/* Better be in advance when awakening than late... */
-#define VOUT_MWAIT_TOLERANCE ((mtime_t)(0.020*CLOCK_FREQ))
-