+ movit_srgb_textures_supported =
+ (epoxy_gl_version() >= 21 || epoxy_has_gl_extension("GL_EXT_texture_sRGB"));
+
+ // We may want to use round() at the end of the final shader,
+ // if supported. We need either GLSL 1.30 or this extension to do that,
+ // and 1.30 brings with it other things that we don't want to demand
+ // for now.
+ movit_shader_rounding_supported =
+ (epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_EXT_gpu_shader4"));
+
+ return true;