+// What shader model we are compiling for. This only affects the choice
+// of a few files (like header.frag); most of the shaders are the same.
+enum MovitShaderModel {
+ MOVIT_GLSL_110,
+ MOVIT_GLSL_130,
+ MOVIT_ESSL_300
+};
+extern MovitShaderModel movit_shader_model;
+
+} // namespace movit
+