+#define WINDOW_FUNC(type) \
+static void apply_ ##type ##_window(AVFloatDSPContext *fdsp, \
+ SingleChannelElement *sce, \
+ const float *audio)
+
+WINDOW_FUNC(only_long)
+{
+ const float *lwindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_long_1024 : ff_sine_1024;
+ const float *pwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_long_1024 : ff_sine_1024;
+ float *out = sce->ret_buf;
+
+ fdsp->vector_fmul (out, audio, lwindow, 1024);
+ fdsp->vector_fmul_reverse(out + 1024, audio + 1024, pwindow, 1024);
+}
+
+WINDOW_FUNC(long_start)
+{
+ const float *lwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_long_1024 : ff_sine_1024;
+ const float *swindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_short_128 : ff_sine_128;
+ float *out = sce->ret_buf;
+
+ fdsp->vector_fmul(out, audio, lwindow, 1024);
+ memcpy(out + 1024, audio + 1024, sizeof(out[0]) * 448);
+ fdsp->vector_fmul_reverse(out + 1024 + 448, audio + 1024 + 448, swindow, 128);
+ memset(out + 1024 + 576, 0, sizeof(out[0]) * 448);
+}
+
+WINDOW_FUNC(long_stop)
+{
+ const float *lwindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_long_1024 : ff_sine_1024;
+ const float *swindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_short_128 : ff_sine_128;
+ float *out = sce->ret_buf;
+
+ memset(out, 0, sizeof(out[0]) * 448);
+ fdsp->vector_fmul(out + 448, audio + 448, swindow, 128);
+ memcpy(out + 576, audio + 576, sizeof(out[0]) * 448);
+ fdsp->vector_fmul_reverse(out + 1024, audio + 1024, lwindow, 1024);
+}
+
+WINDOW_FUNC(eight_short)
+{
+ const float *swindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_short_128 : ff_sine_128;
+ const float *pwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_short_128 : ff_sine_128;
+ const float *in = audio + 448;
+ float *out = sce->ret_buf;
+ int w;
+
+ for (w = 0; w < 8; w++) {
+ fdsp->vector_fmul (out, in, w ? pwindow : swindow, 128);
+ out += 128;
+ in += 128;
+ fdsp->vector_fmul_reverse(out, in, swindow, 128);
+ out += 128;
+ }
+}
+
+static void (*const apply_window[4])(AVFloatDSPContext *fdsp,
+ SingleChannelElement *sce,
+ const float *audio) = {
+ [ONLY_LONG_SEQUENCE] = apply_only_long_window,
+ [LONG_START_SEQUENCE] = apply_long_start_window,
+ [EIGHT_SHORT_SEQUENCE] = apply_eight_short_window,
+ [LONG_STOP_SEQUENCE] = apply_long_stop_window
+};
+