/* reference encoder uses 2.4% here instead of 60% like the spec says */
float bark_pe = 0.024f * PSY_3GPP_BITS_TO_PE(avg_chan_bits) / num_bark;
float en_spread_low = j ? PSY_3GPP_EN_SPREAD_LOW_S : PSY_3GPP_EN_SPREAD_LOW_L;
/* reference encoder uses 2.4% here instead of 60% like the spec says */
float bark_pe = 0.024f * PSY_3GPP_BITS_TO_PE(avg_chan_bits) / num_bark;
float en_spread_low = j ? PSY_3GPP_EN_SPREAD_LOW_S : PSY_3GPP_EN_SPREAD_LOW_L;