- float temp1 = exp2f(NOISE_FLOOR_OFFSET - sbr->data[0].noise_facs[e][k] + 1);
- float temp2 = exp2f(12 - sbr->data[1].noise_facs[e][k]);
+ float temp1 = exp2f(NOISE_FLOOR_OFFSET - sbr->data[0].noise_facs_q[e][k] + 1);
+ float temp2 = exp2f(12 - sbr->data[1].noise_facs_q[e][k]);
fac = temp1 / (1.0f + temp2);
sbr->data[0].noise_facs[e][k] = fac;
sbr->data[1].noise_facs[e][k] = fac * temp2;
fac = temp1 / (1.0f + temp2);
sbr->data[0].noise_facs[e][k] = fac;
sbr->data[1].noise_facs[e][k] = fac * temp2;
for (e = 1; e <= sbr->data[ch].bs_num_noise; e++)
for (k = 0; k < sbr->n_q; k++)
sbr->data[ch].noise_facs[e][k] =
for (e = 1; e <= sbr->data[ch].bs_num_noise; e++)
for (k = 0; k < sbr->n_q; k++)
sbr->data[ch].noise_facs[e][k] =