-///@defgroup arrays aligned arrays
- DECLARE_ALIGNED(16, int, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///> fixed-point transform coefficients
- DECLARE_ALIGNED(16, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
- DECLARE_ALIGNED(16, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
- DECLARE_ALIGNED(16, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
- DECLARE_ALIGNED(16, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
- DECLARE_ALIGNED(16, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+///@name Aligned arrays
+ DECLARE_ALIGNED(16, int, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< fixed-point transform coefficients
+ DECLARE_ALIGNED(32, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
+ DECLARE_ALIGNED(32, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
+ DECLARE_ALIGNED(32, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
+ DECLARE_ALIGNED(32, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
+ DECLARE_ALIGNED(32, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread