- s->current_picture.f.motion_val[0][xy][0] = motion_x;
- s->current_picture.f.motion_val[0][xy][1] = motion_y;
- s->current_picture.f.motion_val[0][xy + 1][0] = motion_x;
- s->current_picture.f.motion_val[0][xy + 1][1] = motion_y;
- s->current_picture.f.motion_val[0][xy + wrap][0] = motion_x;
- s->current_picture.f.motion_val[0][xy + wrap][1] = motion_y;
- s->current_picture.f.motion_val[0][xy + 1 + wrap][0] = motion_x;
- s->current_picture.f.motion_val[0][xy + 1 + wrap][1] = motion_y;
+ s->current_picture.motion_val[0][xy][0] = motion_x;
+ s->current_picture.motion_val[0][xy][1] = motion_y;
+ s->current_picture.motion_val[0][xy + 1][0] = motion_x;
+ s->current_picture.motion_val[0][xy + 1][1] = motion_y;
+ s->current_picture.motion_val[0][xy + wrap][0] = motion_x;
+ s->current_picture.motion_val[0][xy + wrap][1] = motion_y;
+ s->current_picture.motion_val[0][xy + 1 + wrap][0] = motion_x;
+ s->current_picture.motion_val[0][xy + 1 + wrap][1] = motion_y;