/* If there is no gain from snappy, just use the raw texture. */
if (chunk->compressed_size >= chunk->uncompressed_size) {
av_log(avctx, AV_LOG_VERBOSE,
/* If there is no gain from snappy, just use the raw texture. */
if (chunk->compressed_size >= chunk->uncompressed_size) {
av_log(avctx, AV_LOG_VERBOSE,