- hevcdsp->transform_add[0] = FUNC(transform_add4x4, depth); \
- hevcdsp->transform_add[1] = FUNC(transform_add8x8, depth); \
- hevcdsp->transform_add[2] = FUNC(transform_add16x16, depth); \
- hevcdsp->transform_add[3] = FUNC(transform_add32x32, depth); \
- hevcdsp->transform_skip = FUNC(transform_skip, depth); \
+ hevcdsp->add_residual[0] = FUNC(add_residual4x4, depth); \
+ hevcdsp->add_residual[1] = FUNC(add_residual8x8, depth); \
+ hevcdsp->add_residual[2] = FUNC(add_residual16x16, depth); \
+ hevcdsp->add_residual[3] = FUNC(add_residual32x32, depth); \
+ hevcdsp->dequant = FUNC(dequant, depth); \