+ }
+
+ if (render->filled_mv_blocks_num) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Rendering surface contains %i unprocessed blocks.\n",
+ render->filled_mv_blocks_num);
+ return -1;
+ }
+ if (render->allocated_mv_blocks < 1 ||
+ render->allocated_data_blocks < mb_block_count) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Rendering surface doesn't provide enough block structures to work with.\n");
+ return -1;
+ }