+ if (s->sample_fmt[0] != AV_SAMPLE_FMT_S16) {
+ int istride[1] = { s->sample_size[0] };
+ int ostride[1] = { 2 };
+ const void *ibuf[1] = { input };
+ void *obuf[1];
+ unsigned input_size = nb_samples * s->input_channels * 2;
+
+ if (!s->buffer_size[0] || s->buffer_size[0] < input_size) {
+ av_free(s->buffer[0]);
+ s->buffer_size[0] = input_size;
+ s->buffer[0] = av_malloc(s->buffer_size[0]);
+ if (!s->buffer[0]) {
+ av_log(s->resample_context, AV_LOG_ERROR, "Could not allocate buffer\n");
+ return 0;
+ }
+ }
+
+ obuf[0] = s->buffer[0];
+
+ if (av_audio_convert(s->convert_ctx[0], obuf, ostride,
+ ibuf, istride, nb_samples * s->input_channels) < 0) {
+ av_log(s->resample_context, AV_LOG_ERROR,
+ "Audio sample format conversion failed\n");
+ return 0;
+ }
+
+ input = s->buffer[0];
+ }
+
+ lenout = 4 * nb_samples * s->ratio + 16;
+
+ if (s->sample_fmt[1] != AV_SAMPLE_FMT_S16) {
+ output_bak = output;
+
+ if (!s->buffer_size[1] || s->buffer_size[1] < lenout) {
+ av_free(s->buffer[1]);
+ s->buffer_size[1] = lenout;
+ s->buffer[1] = av_malloc(s->buffer_size[1]);
+ if (!s->buffer[1]) {
+ av_log(s->resample_context, AV_LOG_ERROR, "Could not allocate buffer\n");
+ return 0;
+ }
+ }
+
+ output = s->buffer[1];
+ }
+