* Real Video 3.0/4.0 inverse transform + sample reconstruction
* Code is almost the same as in SVQ3, only scaling is different.
*/
* Real Video 3.0/4.0 inverse transform + sample reconstruction
* Code is almost the same as in SVQ3, only scaling is different.
*/
* Code is almost the same as rv34_inv_transform()
* but final coefficients are multiplied by 1.5 and have no rounding.
*/
* Code is almost the same as rv34_inv_transform()
* but final coefficients are multiplied by 1.5 and have no rounding.
*/
c->rv34_inv_transform = rv34_inv_transform_noround_c;
c->rv34_inv_transform_dc = rv34_inv_transform_dc_noround_c;
c->rv34_idct_add = rv34_idct_add_c;
c->rv34_idct_dc_add = rv34_idct_dc_add_c;
c->rv34_inv_transform = rv34_inv_transform_noround_c;
c->rv34_inv_transform_dc = rv34_inv_transform_dc_noround_c;
c->rv34_idct_add = rv34_idct_add_c;
c->rv34_idct_dc_add = rv34_idct_dc_add_c;
- if (HAVE_NEON)
- ff_rv34dsp_init_neon(c, dsp);
- if (HAVE_MMX)
- ff_rv34dsp_init_x86(c, dsp);
+ if (ARCH_ARM)
+ ff_rv34dsp_init_arm(c);
+ if (ARCH_X86)
+ ff_rv34dsp_init_x86(c);