+ lobyte = s->decode_buffer[lobytes * 2];
+ hibyte = s->decode_buffer[(lobytes * 2) + 1];
+ vector_index = ((hibyte << 8) | lobyte) >> 3;
+ vector_index <<= index_shift;
+ lines = s->vector_height;
+ /* uniform color fill - a quick hack */
+ if (hibyte == 0xFF) {
+ while (lines--) {
+ s->frame.data[0][pixel_ptr + 0] = 255 - lobyte;
+ s->frame.data[0][pixel_ptr + 1] = 255 - lobyte;
+ s->frame.data[0][pixel_ptr + 2] = 255 - lobyte;
+ s->frame.data[0][pixel_ptr + 3] = 255 - lobyte;
+ pixel_ptr += s->frame.linesize[0];
+ }
+ lines=0;
+ }