last_color = first_color + AV_RL16(&scratch[2]) - 1;
/* sanity check (since they are 16 bit values) */
if ((first_color > 0xFF) || (last_color > 0xFF)) {
last_color = first_color + AV_RL16(&scratch[2]) - 1;
/* sanity check (since they are 16 bit values) */
if ((first_color > 0xFF) || (last_color > 0xFF)) {