+ double lufs_to_pos(float level_lu, int height)
+ {
+ return ::lufs_to_pos(level_lu, height, min_level, max_level);
+ }
+
+ void set_min_level(float min_level)
+ {
+ this->min_level = min_level;
+ recalculate_pixmaps();
+ }
+
+ void set_max_level(float max_level)
+ {
+ this->max_level = max_level;
+ recalculate_pixmaps();
+ }
+
+ void set_ref_level(float ref_level_lufs)
+ {
+ this->ref_level_lufs = ref_level_lufs;
+ }
+