- ui->catch_->setEnabled(s.offense && has_selection_with_player);
- ui->throwaway->setEnabled(s.offense && has_selection_with_player);
- ui->drop->setEnabled(s.offense && has_selection_with_player);
- ui->goal->setEnabled(s.offense && has_selection_with_player);
- ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
- ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
-
- // TODO: be stricter
- ui->pull->setEnabled(s.offense && has_selection_with_player);
- ui->pull_landed->setEnabled(s.offense && has_selection_with_player);
-
- ui->interception->setEnabled(!s.offense && has_selection_with_player);
- ui->their_throwaway->setEnabled(!s.offense);
- ui->our_defense->setEnabled(!s.offense && has_selection_with_player);
- ui->their_goal->setEnabled(!s.offense);
- ui->defensive_soft_plus->setEnabled(!s.offense && has_selection_with_player);
- ui->defensive_soft_minus->setEnabled(!s.offense && has_selection_with_player);
- ui->their_pull->setEnabled(!s.offense);
- ui->our_foul->setEnabled(!s.offense && has_selection_with_player);
+ // Defaults for pull-related buttons.
+ ui->pull->setText("Pull (&p)");
+ ui->their_pull->setText("Their pull (&p)");
+ ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->throwaway->setText("Throwaway (&t)");
+ ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
+
+ ui->catch_->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ return;
+ }
+ if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+ if (s.attack_state == EventsModel::Status::DEFENSE) {
+ ui->pull->setText("Pull landed (&p)");
+ ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->pull->setEnabled(true);
+
+ ui->throwaway->setText("Pull OOB (&t)");
+ ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+ ui->throwaway->setEnabled(true);
+ } else {
+ ui->pull->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ }
+ ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
+
+ ui->catch_->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ return;
+ }
+
+ ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->pull->setEnabled(false);
+
+ ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
+ ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
+ ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_pull->setEnabled(false);
+}
+
+void MainWindow::formation_double_clicked(bool offense, unsigned row)
+{
+ FormationsModel *formations = offense ? offensive_formations : defensive_formations;
+ int id = formations->get_formation_id(row);
+ if (id == -1) { // “Add new” clicked.
+ bool ok;
+ QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
+ if (!ok || new_formation_str.isEmpty()) {
+ return;
+ }
+
+ id = formations->insert_new(new_formation_str.toStdString());
+ QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
+ view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
+ events->inserted_new_formation(id, new_formation_str.toStdString());
+ } else {
+ events->set_formation_at(video->position(), offense, id);
+ }