update_hsv(lift_gamma_gain_effect, saturation_effect);
vignette_effect->set_float("radius", radius);
vignette_effect->set_float("inner_radius", inner_radius);
update_hsv(lift_gamma_gain_effect, saturation_effect);
vignette_effect->set_float("radius", radius);
vignette_effect->set_float("inner_radius", inner_radius);