+#include "mirror_effect.h"
+#include "util.h"
+
+MirrorEffect::MirrorEffect()
+{
+}
+
+std::string MirrorEffect::output_vertex_shader()
+{
+ return read_file("mirror_effect.vert");
+}
+
+std::string MirrorEffect::output_fragment_shader()
+{
+ return read_file("identity.frag");
+}