p->bytes_overlap = frames_overlap * p->bytes_per_frame;
p->samples_overlap = frames_overlap * p->samples_per_frame;
p->bytes_standing = p->bytes_stride - p->bytes_overlap;
p->samples_standing = p->bytes_standing / p->bytes_per_sample;
p->buf_overlap = malloc( p->bytes_overlap );
p->table_blend = malloc( p->samples_overlap * 4 ); /* sizeof (int32|float) */
p->bytes_overlap = frames_overlap * p->bytes_per_frame;
p->samples_overlap = frames_overlap * p->samples_per_frame;
p->bytes_standing = p->bytes_stride - p->bytes_overlap;
p->samples_standing = p->bytes_standing / p->bytes_per_sample;
p->buf_overlap = malloc( p->bytes_overlap );
p->table_blend = malloc( p->samples_overlap * 4 ); /* sizeof (int32|float) */