+ [o_cocoaglview_container performSelectorOnMainThread:@selector(removeVoutSubview:) withObject:p_vout->p_sys->o_glview waitUntilDone:NO];
+
+ /* Let the view go and release it, _without_blocking_ */
+ [p_vout->p_sys->o_glview performSelectorOnMainThread:@selector(removeFromSuperviewAndRelease) withObject:nil waitUntilDone:NO];
+ p_vout->p_sys->o_glview = nil;