+ /// Type definition
+ struct Tree
+ {
+ Tree( const string & id, int xPos, int yPos, const string & visible, int width, int height, const string & leftTop, const string & rightBottom, const string & fontId, const string & var, const string & bgImageId, const string & itemImageId, const string & openImageId, const string & closedImageId, uint32_t fgColor, uint32_t playColor, uint32_t bgColor1, uint32_t bgColor2, uint32_t selColor, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_itemImageId( itemImageId ), m_openImageId( openImageId ), m_closedImageId( closedImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+
+ string m_id;
+ int m_xPos;
+ int m_yPos;
+ string m_visible;
+ int m_width;
+ int m_height;
+ string m_leftTop;
+ string m_rightBottom;
+ string m_fontId;
+ string m_var;
+ string m_bgImageId;
+ string m_itemImageId;
+ string m_openImageId;
+ string m_closedImageId;
+ uint32_t m_fgColor;
+ uint32_t m_playColor;
+ uint32_t m_bgColor1;
+ uint32_t m_bgColor2;
+ uint32_t m_selColor;
+ string m_help;
+ int m_layer;
+ string m_windowId;
+ string m_layoutId;
+ };
+ /// List
+ list<Tree> m_listTree;
+