+ /// Type definition
+ struct Tree
+ {
+ Tree( const string & id, int xPos, int yPos, const string & visible, const string & flat, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & itemImageId, const string & openImageId, const string & closedImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_flat( flat ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_itemImageId( itemImageId ), m_openImageId( openImageId ), m_closedImageId( closedImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
+
+ string m_id;
+ int m_xPos;
+ int m_yPos;
+ string m_visible;
+ string m_flat;
+ int m_width;
+ int m_height;
+ string m_leftTop;
+ string m_rightBottom;
+ bool m_xKeepRatio;
+ bool m_yKeepRatio;
+ string m_fontId;
+ string m_var;
+ string m_bgImageId;
+ string m_itemImageId;
+ string m_openImageId;
+ string m_closedImageId;
+ string m_fgColor;
+ string m_playColor;
+ string m_bgColor1;
+ string m_bgColor2;
+ string m_selColor;
+ string m_help;
+ int m_layer;
+ string m_windowId;
+ string m_layoutId;
+ string m_panelId;
+ };
+ /// List
+ list<Tree> m_listTree;
+