p_sys->psz_font_name = strdup( DEFAULT_FONT );
p_sys->i_font_opacity = 255;
p_sys->i_font_color = DEFAULT_FONT_COLOR;
p_sys->psz_font_name = strdup( DEFAULT_FONT );
p_sys->i_font_opacity = 255;
p_sys->i_font_color = DEFAULT_FONT_COLOR;
// make it about 5% of the ascent, with a minimum at 1.0
float f_thickness = FixedToFloat( ascent ) * 0.05;
CGContextSetLineWidth( p_context, (( f_thickness > 1.0 ) ? 1.0 : f_thickness ));
// make it about 5% of the ascent, with a minimum at 1.0
float f_thickness = FixedToFloat( ascent ) * 0.05;
CGContextSetLineWidth( p_context, (( f_thickness > 1.0 ) ? 1.0 : f_thickness ));