- glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
- glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
- glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
- glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
-
- /* Bottom */
- glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
- glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
- glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
- glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 );
+ glTexCoord2f( 0.5, 0.5 ); glVertex3f( - 1.0, 1.0, - 1.0 );
+ glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( - 1.0, 1.0, 1.0 );
+ glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( 1.0, 1.0, 1.0 );
+ glTexCoord2f( 0.5, f_height - 0.5 ); glVertex3f( - 1.0, - 1.0, - 1.0 );
+ glTexCoord2f( f_width - 0.5, f_height - 0.5 ); glVertex3f( 1.0, - 1.0, - 1.0 );
+ glTexCoord2f( f_width - 0.5, 0.5 ); glVertex3f( 1.0, - 1.0, 1.0 );