+double get_delay_seconds(double extra_delay_ms)
+{
+ // Make sure we never get negative delay. Even 1 ms is probably way less than we
+ // could ever hope to actually have; this is just a failsafe.
+ double delay_ms = max(global_flags.audio_queue_length_ms + extra_delay_ms, 1.0);
+ return delay_ms * 0.001;
+}
+