+// Converts only one channel.
+void convert_audio_to_fp32(float *dst, size_t out_channel, size_t out_num_channels,
+ const uint8_t *src, size_t in_channel, bmusb::AudioFormat in_audio_format,
+ size_t num_samples)
+{
+ switch (in_audio_format.bits_per_sample) {
+ case 0:
+ assert(num_samples == 0);
+ break;
+ case 16:
+ convert_fixed16_to_fp32(dst, out_channel, out_num_channels, src, in_channel, in_audio_format.num_channels, num_samples);
+ break;
+ case 24:
+ convert_fixed24_to_fp32(dst, out_channel, out_num_channels, src, in_channel, in_audio_format.num_channels, num_samples);
+ break;
+ case 32:
+ convert_fixed32_to_fp32(dst, out_channel, out_num_channels, src, in_channel, in_audio_format.num_channels, num_samples);
+ break;
+ default:
+ fprintf(stderr, "Cannot handle audio with %u bits per sample\n", in_audio_format.bits_per_sample);
+ assert(false);
+ }