+ if (video_avframe->format == AV_PIX_FMT_VAAPI) {
+ // Get the frame down to the CPU. (TODO: See if we can keep it
+ // on the GPU all the way, since it will be going up again later.
+ // However, this only works if the OpenGL GPU is the same one.)
+ AVFrameWithDeleter sw_frame = av_frame_alloc_unique();
+ int err = av_hwframe_transfer_data(sw_frame.get(), video_avframe.get(), 0);
+ if (err != 0) {
+ fprintf(stderr, "%s: Cannot transfer hardware video frame to software.\n", pathname.c_str());
+ *error = true;
+ return AVFrameWithDeleter(nullptr);
+ }
+ sw_frame->pts = video_avframe->pts;
+ sw_frame->pkt_duration = video_avframe->pkt_duration;
+ video_avframe = move(sw_frame);
+ }