+ if (channel_signals.count(channel)) {
+ white_balance_for_signal[channel_signals[channel]] = RGBTriplet{ r, g, b };
+ }
+
+ call_lua_wb_callback(channel, r, g, b);
+}
+
+void Theme::set_wb_for_signal(int signal, float r, float g, float b)
+{
+ lock_guard<mutex> lock(m);
+ white_balance_for_signal[signal] = RGBTriplet{ r, g, b };
+
+ for (const auto &channel_and_signal : channel_signals) {
+ if (channel_and_signal.second == signal) {
+ call_lua_wb_callback(channel_and_signal.first, r, g, b);
+ }
+ }
+}
+
+void Theme::call_lua_wb_callback(unsigned channel, float r, float g, float b)
+{