std::function<void()> theme_menu_callback;
std::map<unsigned, std::string> channel_names; // Set using Nageru.set_channel_name(). Protected by <m>.
std::function<void()> theme_menu_callback;
std::map<unsigned, std::string> channel_names; // Set using Nageru.set_channel_name(). Protected by <m>.
friend class LiveInputWrapper;
friend class Scene;
friend int ThemeMenu_set(lua_State *L);
friend int Nageru_set_channel_name(lua_State *L);
friend int Nageru_set_num_channels(lua_State *L);
friend class LiveInputWrapper;
friend class Scene;
friend int ThemeMenu_set(lua_State *L);
friend int Nageru_set_channel_name(lua_State *L);
friend int Nageru_set_num_channels(lua_State *L);