+ // An SSBO for the rANS distributions.
+ GLuint ssbo;
+ glGenBuffers(1, &ssbo);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
+ glBufferData(GL_SHADER_STORAGE_BUFFER, 65536 * 4 * sizeof(uint32_t), nullptr, GL_DYNAMIC_COPY);
+ glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 9, ssbo);
+