- float offset_topright[2] = {
- input_width + 0.5f + border_offset_right, input_height + 0.5f - border_offset_top,
- };
-
- set_uniform_vec2(glsl_program_num, prefix, "offset_bottomleft", offset_bottomleft);
- set_uniform_vec2(glsl_program_num, prefix, "offset_topright", offset_topright);
+ uniform_offset_topright[0] = input_width + 0.5f + border_offset_right;
+ uniform_offset_topright[1] = input_height + 0.5f - border_offset_top;