+static int aout_Probe ( probedata_t *p_data );
+static int aout_Open ( aout_thread_t *p_aout );
+static int aout_SetFormat ( aout_thread_t *p_aout );
+static long aout_GetBufInfo ( aout_thread_t *p_aout, long l_buffer_info );
+static void aout_Play ( aout_thread_t *p_aout,
+ byte_t *buffer, int i_size );
+static void aout_Close ( aout_thread_t *p_aout );
+
+/*****************************************************************************
+ * Functions exported as capabilities. They are declared as static so that
+ * we don't pollute the namespace too much.
+ *****************************************************************************/
+void _M( aout_getfunctions )( function_list_t * p_function_list )
+{
+ p_function_list->pf_probe = aout_Probe;
+ p_function_list->functions.aout.pf_open = aout_Open;
+ p_function_list->functions.aout.pf_setformat = aout_SetFormat;
+ p_function_list->functions.aout.pf_getbufinfo = aout_GetBufInfo;
+ p_function_list->functions.aout.pf_play = aout_Play;
+ p_function_list->functions.aout.pf_close = aout_Close;
+}
+
+/*****************************************************************************
+ * aout_Probe: probe the audio device and return a score
+ *****************************************************************************/
+static int aout_Probe( probedata_t *p_data )
+{
+ /* We don't test anything since I don't know what to test. However
+ * if the module could be loaded it is quite likely to work. */
+ return( 100 );
+}
+
+/*****************************************************************************
+ * aout_Open: opens a BPushGameSound
+ *****************************************************************************/
+static int aout_Open( aout_thread_t *p_aout )